The unique feature of this parking game is that the space bar is used as a hand brake so that you can skid into tight fitting spots and park in them. The addition of the hand brake feature makes a significant difference in game play. The hand brake makes it easier for the player to maneuver past obstacles and through dangerously close quarters. In fact, the game is quite enjoyable because of this feature.
There are several different types Line Striping of things such as oncoming traffic and pot holes that can deal damage to the health bar. The damage visually appears on the vehicle as broken windows and scratches in the paint job. Pot holes on the road are obstacles to be avoided and damage your car if you run over them.
Another obstacle is moving traffic. As it passes by you have to be careful not to be hit. If you aren’t careful and get hit by one, it will be utterly impossible to move again, as the program wants the computer controlled car to keep moving forward. The oncoming car does appear to stop but it’s like someone has their foot on the accelerator pedal and has only stopped moving because your car is in the way and is an immovable object. This is a strange quirk in the game design indeed, and it’s the only thing about the game play that is a bit odd, if not utterly amusing in it’s own right.
Considering that this is a flash game there isn’t a lot that can be done about that. The physics in these basic programs aren’t the most reliable in the world and this quirk cannot be held against the game. It even warns the player to watch out for the oncoming traffic as to avoid getting hit by the cars. So it’s not as though this tiny flaw in the game physics comes out of nowhere, nor is it intentional. In fact, it’s quite a forgivable oddity to come across during game play.